![]() The only thing is to make sure to never let a Teferi, Time Raveler resolve as we actually don't have many ways to deal with it. This deck in it's current iteration is very good at playing against the midrange and whatever slow decks as we counter everything the opponent does. Helping our opponents draw a ton of cards isn't great but when combined with Rule of Law, they can only play one spell. Folio of Fancies will make it so both players have no maximum hand size which means we can load our opponent's hand up and then use the second ability to mill them for a ton. This is great, we've established control and made our opponents scream at their wall, what next? Well, here's how we plan on closing out the game. Another fun thing about Rule of Law is that it forces Fires of Invention decks into finding a Teferi to bounce the Rule of Law or else they're locked into one spell a turn. Usually, this deck will pull very far ahead if allowed to untap with Teferi and Reclamation as from that point, we can Time Wipe or do whatever we want at instant speed. On top of that, we have Wilderness Reclamation as a way to make sure we never tap out. We can also buy back a ton of our counterspells with Tamiyo, Collector of Tales. This is the ideal spot to be in as we will counter every threat they play. Oops, I said spells but with rule of law, they will only get to play one spell and on their turn only. With these two combined, your opponents will have to wait their turn to play their spells. Last standard we saw my Palcatraz build with Teferi, Time Raveler and Rule of Law. ![]() The game plan with this style of deck is to use all of our counterspells Absorb and Sinister Sabotage to keep our opponents off the board while also playing some of my favorites like Rule of Law to make it almost like a prison-style of deck.
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